PROJECT HIGHLIGHTS
SKILLS & TECHNOLOGIES
SOME DETAILS
The first attempt to create a chess-playing machine dates back to 1770 when a Hungarian inventor (Wolfgang von Kempelen) unveiled “The Turk”, a fake chess-playing machine that worked thanks to a human sitting inside of it and deciding the moves. However, this deception fascinated audiences around the world with the idea of a machine performing intelligent tasks at the same level as humans so our work in this direction continued.
In 1890 a Spanish scientist (Leonardo Torres y Quevedo) came up with a simple device that was capable of checkmating an opponent in a simple king and rook versus king endgame.
SOME DETAILS
Since then computer programs have built upon Deep Blue’s developments to become even more proficient. Nowadays, a small chess software on your phone can destroy any human chess player with ease. Chess engines have advanced the game further as grandmasters have been using them in their training and preparation for many years already, leading us to the next step – NEURAL NETWORKS.
Unlike prior chess computers and engines which we fed with tons of chess theory gathered throughout the history of the game, neural networks are only equipped with the rules, and the urge to experiment and win. In the beginning, it does not even know it could take an opponent’s pieces.